#blender 2.93.1で動作確認 import bpy for item in bpy.data.meshes: bpy.data.meshes.remove(item) N = 20 for z in range (0,N): for x in range (0,N-z): for y in range (0,N-z): if (x+y) % 2 == 0: bpy.ops.mesh.primitive_cube_add(location=(x+z*0.5, y+z*0.5, z), size=1.0, rotation=(0, 0, 0))
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